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Game Genres

Jeff Blackwell

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Across
4.games focus on fear and attempt to scare the player via traditional horror fiction elements such as atmospherics, death, the undead, blood and gore.
5.Side scrooling (megaman)
7.The distinction between a shooter and a shoot 'em up is not well defined, but this is another early genre which has a mixed following today.
8.Third-person shooters (TPS) employ a specific perspective for the player. This is normally just behind the game character, but it is sometimes an isometric perspective.
10.Most of these games have the player acting in the role of an "adventurer" who specializes in a certain set of skills (such as combat or casting magic spells). These skill sets are normally called “classes" and players can normally control one or more of these characters.
13.Player as protagonist, or main character
16.Simulate a specific activity (such as flying an airplane) as realistically as practically possible, taking into account physics and other real-world limitations.
17.require the player to solve logic puzzles or even navigate complex locations such as mazes.
18.games focus on careful planning and skillful resource management in order to achieve victory. Classified as "thinking games," these products are targeted at teens and a more mature audience.
19.Multiple choice games
20.Rhythm games challenge the player to follow sequences or develop specific rhythms.
Down
1.Likely keep the same configuration as comparable traditional game
2.Emphasize shooting and combat from a specific perspective
3.WARCRAFT
6.Pac man pong
9.Attempt to teach the user using the game as the vehicle
11.Combat between two players
12.Games include OutRun, Gran Turismo and Mario Kart.
14.Madden NBA MLB NHL Fight Night Rouind 4 etc
15.games are targeted at adults and teach them real-world concepts via games.

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