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AP Computer Science A

Lawrence Snipes

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Across
4.translates the Java code written by a programmer into instructions a computer can execute
8.computer memory on which data has been prerecorded
13.set of operators that work for Boolean codes. Include not, and, and or
18.specifies how a program will accomplish its requirement(s)
19.several statements can be grouped together into a block
20.states what data an object can hold and the way it can behave when using the data
22.allows us to execute a statement multiple times. Often called loops
24.contains many static methods, providing various math functions
25.does not appear whilst a program is being compiled. Instead they occur as the program is being executed
27.the unit of data that is routed between an origin and a destination on the Internet or any other packet-switched network
28.a name given to a package, class, interface, method, or variable
29.a group of two or more computer systems linked together
30.name for a location in memory
Down
1.comparing characters and strings based on a character set
2.process of translating a design into source code
3.has static methods that return a formatter object
5.represents values that come from a small, fixed set
6.can be used to format a floating point value in generic ways
7.series of characters that represent a special character
9.lets us choose which statement will execute next
10.specifies what to do, not how to do it
11.collection of classes we can use when developing programs
12.order a statement executes
14.highlights a problem with the Java syntax of a program as it's being compiled
15.used to get input from user, allowing a program to be interactive
16.grammatical errors or mistakes
17.a type of computer memory that can be accessed randomly
21.hides the right details at the right time
23.a program which translates the Java bytecode into the code that can be understood by the Operating System
26.an object that has methods that allow you to process a collection of items one at a time

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