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Midnighters: Touching Darkness

Carly Deschenes

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Across
5.Something remembered from the past.
7.When two or more people/objects are connected.
8.The number that repels darklings and slithers.
10.A small rectangular wood or plastic block, the face of which is divided into halves, each half being blank or marked by dots resembling those on dice.
13.Twelve o'clock at night.
15.A creature that is half human and half darkling.
17.A self-imposed leader of the group who enjoys being in control.
19.Little snake like creatures that roam through the blue hour.
20.A rare talent that allows to create fire and use electrical devices during the Blue Time.
23.Creatures that change form who roam during the blue hour.
24.A talent that reduces gravity, increasing their jumping distance dramatically. As well by physical contact, they can share the effects of reduced gravity with both people and objects.
25.The name of the state the town is in.
29.The name of the group.
30.Non-midnighter outside during the Blue time.
33.The old Mindcaster who has been in hiding for nearly 50 years.
35.A troublemaker who always gets in trouble with the police.
36.To follow or observe a person persistently, especially out of obsession or derangement.
37.The time when everything freezes and darklings and slithers come to roam the town.
38.The branch of science concerned with the nature and properties of matter and energy.
39.A study of past events.
40.A force that attracts a body toward the center of the earth, or toward any other physical body having mass.
Down
1.Jessica's other friend at school.
2.The name of the town the Midnighters live in.
3.A talent that interprets lore symbols left from past generations of Midnighters.
4.Something that is past it's cool point causing particles to come together, making it become _____. (2) Stuck in time.
6.The new girl in town who is still learning more about her powers.
9.A type of language that Seers are born with and have the ability to read and understand the language.
11.A subject a Midnighter greatly excels at.
12.Something that is kept or meant to be kept unknown or unseen by others.
14.Communication of thoughts or ideas through other senses.
16.The talent that gives the person great skills in math and can be used in both the regular and the Blue time.
18.Affected by physical or mental illness.
21.A navigational system.
22.A diagrammatic representation of an area of land or sea.
26.A rude, uncouth, untrusting and generally nasty person, as said by a fellow Midnighter.
27.A talent that has the powers of telepathy and mental manipulation, which are active both in and out of the Blue Time.
28.Taking someone illegally by force.
31.Jessica's younger sister.
32.The girl Seer who was turned into a Halfling.
34.A smart teen who greatly excels at math and is the group's expert on anti-darkling defence and weaponry.

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