Across |
5. | Something remembered from the past. |
7. | When two or more people/objects are connected. |
8. | The number that repels darklings and slithers. |
10. | A small rectangular wood or plastic block, the face of which is divided into halves, each half being blank or marked by dots resembling those on dice. |
13. | Twelve o'clock at night. |
15. | A creature that is half human and half darkling. |
17. | A self-imposed leader of the group who enjoys being in control. |
19. | Little snake like creatures that roam through the blue hour. |
20. | A rare talent that allows to create fire and use electrical devices during the Blue Time. |
23. | Creatures that change form who roam during the blue hour. |
24. | A talent that reduces gravity, increasing their jumping distance dramatically. As well by physical contact, they can share the effects of reduced gravity with both people and objects. |
25. | The name of the state the town is in. |
29. | The name of the group. |
30. | Non-midnighter outside during the Blue time. |
33. | The old Mindcaster who has been in hiding for nearly 50 years. |
35. | A troublemaker who always gets in trouble with the police. |
36. | To follow or observe a person persistently, especially out of obsession or derangement. |
37. | The time when everything freezes and darklings and slithers come to roam the town. |
38. | The branch of science concerned with the nature and properties of matter and energy. |
39. | A study of past events. |
40. | A force that attracts a body toward the center of the earth, or toward any other physical body having mass. |