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Video Game Design 2 Vocabulary

Sharon Lambert

Chapter 1 part 2

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Across
1.game that generates a large portionof a game studio's sales (3 Words)
5.main function of a prototype; shows that the concept can be constructed (3 Words)
6.concepts elaboration and prototyping
8.binder filled with all of the programming structure for a game (2 Words)
9.publisher allows someone else to sell its game (2 Words)
11.group of code within the main game program that controls a ssegment of the overall program function
13.testing, tuning, and distribution (2 Words)
16.approval has been given to start the project, but only to a point before addional approval must be obtained to finish the project (2 Words)
17.subcategories of game play within a genre
18.item that does not have all three components of a game
19.personal qualities and behaviors, such as punctuality, teamwork, and attitude (2 Words)
20.converting a game from one platform to another
21.who the game is intended to appeal to most (2 Words)
Down
2.documetn used to sell a game idea to a video game publisher or the decitions makers at a game studio (2 Words)
3.what it takes to win a game (2 Words)
4.when a single person opens a business (2 Words)
5.testing to check if the level difficulty is appropriate for a human player, make sure the story flows and verify that objects can be achieved (2 Words)
7.when a game is polished to perfection
10.when all testing and tuning are complete, the game is finalized (3 Words)
12.stage at which specialists such as artist, programmers, sound engineers, and other team members buld all of the parts for a game and put them together to create a fully functioning game
14.devices on which a game will be played
15.stte how a game is to be played, what is allowed, and what is not allowed

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