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Developing The Game User Interface

Pam Albertie

Vocabulary Terms and Activities involved in managing the Game's User Interface

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Across
4.Helps you to track screen transitions
7.The interactive and the non-interactive user interface elements of a video game.
10.Sometimes referred to as a menu used on a welcome or opening screen.
14.An integral part of the UI of every multimedia application, including games.
15.Describes the current state of Xbox controller
16.Helps you to access your game assets directly in your XNA Game Studio projects.
17.Represents the state of keystrokes recorded by a keyboard
18.Determines the current state of the Xbox
Down
1.Identifies whether buttons on the Xbox controller are pressed or released
2.The graphical user interface elements that help the player to interact with the game.
3.Refers to the process of saving the game and loading the saved game.
4.Identifies the capabilities and type of Xbox controller
5.This UI control is best suited for a save-load user interface
6.Represents the position of left and right sticks
8.This method helps you to load the required UI assets in your game.
9.Draws each menu item and displays the selected menu item in a different color
11.Represents the current state of the mouse
12.Incorporate background sound effects for a game's UI asset.
13.Known as the progression of the game from one state to another state.

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