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Across
4.Primary fire lands precise shots when still, and is equipped with an alternate burst-firing mode for close encounters.
6.To increase bullet accuracy, you can _____
8.INSTANTLY throw a projectile that expands into a brief vision-blocking cloud on impact with a surface. HOLD the ability key to curve the smoke in the direction of your crosshair.
10.ALT FIRE when targeting a Spike site or planted Spike to have ____ defuse or plant the Spike.
12.FIRE to send out and take control of the predator. While in control, FIRE to leap forward, exploding in a concussive blast and damaging directly hit enemies.
14.Set their team up for success by providing them with information, they should work with their duelist to help them get the opening pick on the attack.
18.His custom bow and incredible scouting abilities ensure that even if you run, you cannot hide.
19.A jack-of-all-trades weapon with a great balance of damage, fire rate, and accuracy—at both short and mid range.
21.FIRE to channel the power into a deadly lightning beam with high movement accuracy. The duration resets on each kill.
22.A top secret research facility split apart by a failed radianite experiment.
24.Refers to buying weapons to try to keep a lead over a team that is resorting to saving
26.FIRE to instantly activate the mirror image and send it forward ALT FIRE to place an inactive echo USE to transform an inactive echo into a mirror image and send it forward.
27.If the toxins don't kill her prey, her mindgames surely will.
28.Retains high damage over distance and rewards those who focus single shots at a target’s head. Extended fire results in less stability, however.
29.A nimble lever-action sniper rifle with a single zoom that can keep bullish enemies at bay.
30.INSTANTLY consume a nearby soul orb, rapidly healing for a short duration.
Down
1.Refers to indicating a place on a map by a particular name, such as “Heaven”, or “Elbow”
2.When one player kills every player on the enemy team
3.FIRE to throw the grenade. Upon landing, the ____ goes covert. ACTIVATE the ____ to deploy a damaging swarm of nanobots.
5.Beneath a forgotten monastery, a clamour emerges from rival Agents clashing to control three sites. There’s more territory to control, but defenders can use the extra real estate for aggressive pushes.
6.EQUIP a fusion charge. FIRE the charge to set a slow-acting burst through the wall. The burst does heavy damage to anyone caught in its area.
7.FIRE will deploy the bot, causing it to travel in a straight line on the ground, bouncing off walls.
8.These agents can be used to offensively or defensively block off an enemies vision.
9._______'s orbital arsenal ensures his squad always has the advantage. His ability to deliver utility precisely and safely make him the unmatched boots-on-the-ground commander.
11.The time after planting the spike.
13.Great defensive agents, a _____ is able to lock down areas and hold down sites, they also benefit from utility that can hold flanks and slow down any pushes or rotations.
15.When your team is close to losing so you spend the rest of your remaining credits and buy what you can
16.The agents that offer aggression to the team composition, they should seek out any engagements and create space for their team.
17.Your next battleground is a secret Kingdom excavation site overtaken by the arctic.
20.INSTANTLY fire a shadow projectile forward, briefly reducing the vision range of all players it touches. This projectile can pass straight through walls.
23.When in doubt or out of bullets, hit them with this. Lets you run fast, destroy objects faster, or one-shot enemies in the back with alt. fire.
25.A smoke that allows a player to see enemies but the enemies cannot see them.
26.Vandal/Phantom + Full shields

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