| Amplitude | | Wave changes type (like longitudinal turning into shear) when it hits an angle boundary. |
| Angle beam | | Main Bang |
| Attenuation | | only pay attention to echoes in this area of the timeline |
| Critical angle | | Predictable sound beam after the near field |
| Beam spread | | The distance the probe moves in between Scan paths, like mowing a lawn |
| Dead zone | | Sound gets weaker as it travels farther |
| Focal Law | | Sound particles move forward and backward (same direction as wave). |
| Diffraction | | The spreading or bending of waves as they pass through an aperture or around the edge of a barrier. |
| Gate | | How hard it is for sound to move through a material |
| Impedance | | Shallow area just under the surface where flaws can’t be seen. |
| Initial Pulse | | The entire set of hardware and software parameters affecting the acoustic sensitivity field of a phased array search unit, |
| Far Fieald | | Smallest signal that will produce a visable response "how well the machine can “hear” tiny flaws |
| Near Field | | A control for minimizing or eliminating low-amplitude signals "mute for background noise" |
| Longitudinal wave | | The time sound takes to travel through a part from probe to reflector and back |
| Range | | Wave motion where particle movement is perpendicular to the direction the wave is traveling. |
| Mode Convertion | | Sound sent into the part at an angle (not straight in) |
| Reject | | Irregular sound beam before far fireld |
| Resolution | | The entry angle where one type of sound wave stops existing inside the part. |
| Scanning Index | | How tall the signal spike is on the screen (signal strength) |
| Time of flight | | How far "deep" your screen is set to look |
| Sensitivity | | The angle-beam sound path in a material that starts at the probe, reflects off the back wall, comes back up to the top surface "V" |
| Shear Wave | | The sound beam fans out wider as it goes deeper. |
| Vee Path | | The ability of UT equipment to separate two discontinuities that are too close |