| PAWN | | a1-h8; slanted row of squares across the board |
| DOUBLEATTACK | | The most important piece |
| CHECK | | Two pawns in front of each other |
| BISHOP | | When a piece cannot move or should not move |
| PIN | | Dangerous pawn that is headed to promotion |
| ENPASSANT | | When you attack two pieces on the same rank, file or diagonal |
| KING | | Two pawns next to each other |
| KNIGHT | | Special rule- when two paws pass each other by... |
| DOUBLED | | What you are supposed to say when you attack the King |
| FILE | | Weak unsupported pawn that protects another pawn |
| ROOK | | Tie, can be done in different ways |
| DISCOVEREDATTACK | | Loves open spaces, worth at least three points |
| PASSED | | One pawn with no pawn on the adjacent files |
| CHECKMATE | | When the King is not attacked, but it has nowhere safe to go to, draw |
| STALEMATE | | Moves up and across the board |
| QUEEN | | Another word for points |
| ISOLATED | | When one piece attacks two |
| RANK | | Special piece, can skip over others |
| MATERIAL | | The smallest piece on the board |
| CONNECTED | | Lettered column across the board |
| DIAGONAL | | When you attack the King and it has no way of defending, game over! |
| DRAW | | When an opponent |
| SKEWER | | The best piece |
| BACKWARD | | Numbered row that goes across the board |